And now, some three years later, it's here. Updates kept coming, Adam took over from me in the Being In Love With The Long Dark duty, by the beginning of this year creating his own stories within. Delayed to become bigger, more elaborate. That December it received a trailer, and hope returned! Its first part of a first season would arrive in spring 2016. Come September 2015 I went back yet again, and yet again concluded that the story mode was what I was "achingly waiting for". In February 2015 I went back, and concluded, "Once a story mode appears, goodness, this could be The One."īut instead of a story, the game just kept growing larger. The game grew much bigger over the next six months, but no story mode appeared. Coming back to it a short while later I chronicled my uncanny ability to be eaten by a wolf. Back then in 2014, I wrote about how the story mode was due by the end of that year. It's been three years to the month since I first played The Long Dark. I'll be back with more details about episode two ("Luminance Fugue"), very soon. Due to review code only showing up yesterday, I've been able to complete the first ("Do Not Go Gentle") of the two eps before launch, so below am reviewing that episode on its own. Well, the first two fifths are, of what developers Hinterland are calling the first season. The Long Dark's story mode, Wintermute, is finally with us.
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